Senior / Principal Gameplay Engineer
Company: CD Project
Location: Boston
Posted on: October 30, 2024
Job Description:
The Molasses Flood is a CD PROJEKT game development studio
located in the greater Boston area. We were founded by industry
veterans in 2014, and since then have created The Flame in the
Flood and Drake Hollow. We're currently working on an ambitious and
exciting new project set in The Witcher universe. We value every
voice on the team, open communication and transparency, and run a
studio based on mutual respect and kindness between all members and
levels of the team. If this sounds like the type of team you'd like
to be a part of, we encourage you to apply.Job DescriptionThe
Molasses Flood is seeking a Senior to Principal Gameplay Engineer
to contribute to the development of our latest project, a new
multiplayer title set within the world of The Witcher. This
Engineer will work closely with content teams to create and
implement gameplay systems that will bring the game world to life,
with a focus on areas such as inventory, abilities, contracts,
crafting, combat encounters, dynamic world interactions, and more.
Our ideal candidate has deep experience working across disciplines
to design these systems, is a skilled communicator, and is a
self-driven problem solver.The person in this role will report to
the Lead Gameplay Engineer. This role could also be performed
remotely within the continental US and Canada, and according to US
East coast core hours. Benefits and salary available vary by
country. This role may also be performed per our hybrid work model
in the greater Boston area (Tues/Thurs in our office and
Mon/Wed/Fri work from home), with relocation assistance
available.RESPONSIBILITIES:
- Develop and implement systems in engine in a multiplayer
environment, using C++ and Blueprints.
- Build developer-friendly, easy-to-use, stable systems that
allow design and narrative teams to rapidly build & iterate on
content.
- Ensure game performance standards across areas of system
ownership for all target platforms.
- Follow the code quality standards set by the team.
- Collaborate with everyone on the team and across disciplines in
achieving the overall vision of the game.
- Solicit and incorporate feedback from team members regarding
existing systems.
- Mentor more junior members of the engineering
team.Qualifications
- Proven success in creating compelling and innovative 3Cs
systems in 3rd person, multiplayer games.
- Strong understanding of core 3C concepts such as camera
behaviors, state machines, character movement systems, animations,
and controls accessibility.
- Extensive knowledge of current game titles, as well as movies
and other visual arts, to use as reference for crafting and
communicating original ideas.
- The ability to communicate fluently with engineering, art,
narrative and production.
- Candidates must have a US work permit or citizenship, or
Canadian citizenship.
- Curiosity, kindness, and a positive and professional can-do
attitude.NICE TO HAVES:
- Unreal Engine 5 experience.The expected annual salary range for
this position is $165,000 - $220,000 USD, negotiable, for US hires.
Salary offered will be based upon a number of factors, including
but not limited to: skill set, years and quality of experience, and
suitability for the role.Additional InformationWhat we offer (US
hires):
- 100% company paid medical, dental, and vision plans available -
for employees and dependents.
- 401K with matching.
- Company paid long & short term disability plans, and life
insurance.
- Profit sharing plan.
- Unlimited PTO and flexible schedule.
- Environmental company paid offset of employees' carbon
footprint via Wren.co.
- Positions worked in office are hybrid: M/W/F work from home &
T/Th work in office, with lunch provided on the in office
days.
- Dog friendly office.
- Many opportunities for advancement as our team grows and takes
on new challenges.The Molasses Flood is proud to be an equal
opportunity employer. We are committed to embracing and celebrating
diverse thoughts and backgrounds throughout our organization.
Employment at The Molasses Flood is based on ability - not an
individual's race, creed, color, religion, sex or gender, gender
identity or expression, sexual orientation, national origin or
ancestry, alienage or citizenship status, physical or mental
disability, pregnancy, age, genetic information, veteran status,
marital status, status as a victim of domestic violence or sex
offenses, reproductive health decisions, or any other
characteristics protected by applicable law. We will ensure that
individuals with disabilities are provided reasonable accommodation
to participate in the job application or interview process, to
perform essential job functions, and to receive other benefits and
privileges of employment.California Candidates: TMF abides by all
policies set forth in the CCPA/CPRA. For more information, please
contact HR or visit the California Privacy Protection Agency
website: https://cppa.ca.gov/All your information will be kept
confidential according to EEO guidelines.
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Keywords: CD Project, Portland , Senior / Principal Gameplay Engineer, Engineering , Boston, Maine
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